![]() But on the whole, the car should work much better at a lower ride height than what you may have used in other F1 sims. On the other hand, if you run the car too high, the car will not generate as much downforce from ground-effects, so you have to find a good compromise, just as you do with other mods. You may also experience diffuser stall, and a sudden decrease in downforce if you run too low, as the airflow is cut off from the diffuser. ![]() ![]() A fully open-wheeled car, not having any fenders to mask the wheels from the air stream, will generate more aerodynamic drag at lower ride heights, as it has to pull the car through a “boundary layer” of air close to the road surface. ![]() However, you will still experience increased aero drag if you run the car too low. For this reason, when the chassis bottoms out, you will noticeably lose grip at that corner of the car, instead of gaining friction and merely losing directional integrity as you would experience with the 5.0 coefficient. Before 1994, F1 cars did not have any regulation skid-blocks to force them to run higher from the ground, so we use a friction coefficient of 0.5, instead of the very popular 5.0, in order to realistically simulate the friction produced by titanium skid plates. One aspect that really sets our mod apart from the rest is our treatment of the chassis undertray. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |